What is OOP?
OOP stands for Object-Oriented Programming. It is about writing code based on the concept of “objects”. An object has properties (attributes) and behaviours (methods). For example: the properties of a car include make, model, colour, etc. while the behaviours of a car include drive, brake, horn etc.
In Java, properties are called attributes and behaviours are called methods (or functions).
Object vs Class
A Class is a blueprint or a template for creating an object.
An object is an instance of a class. For example, in real life, a car is an object.
Define a Java Class
Define
public class Car { private String make; private String model; private String colour; private int noOfWheels; private String brakeType; public Car(String make, String model, String colour, int noOfWheels, String brakeType) { super(); this.make = make; this.model = model; this.colour = colour; this.noOfWheels = noOfWheels; this.brakeType = brakeType; } public void drive() { System.out.println("Drive on " + noOfWheels + " wheels"); } public void brake() { System.out.println("Brake using " + brakeType); } public String summarise() { String summary = "Hello! I am a " + colour + " " + make + " " + model + " car. I drive on " + noOfWheels + " wheels and brake using " + brakeType + "."; return summary; } }
Create and use an object
public class TestCar { public static void main(String[] args) { Car car = new Car("Lexus", "RX 450h+ F SPORT", "Black", 4, "ABS"); car.drive(); car.brake(); System.out.println(car.summarise()); } }
Below is the result from executing the main method of the TestCar class above:
Principles of Object Oriented Programming
The four main principles of OOP are: